2013 IEEE Symposium on 3D User Interfaces (3DUI) 2013
DOI: 10.1109/3dui.2013.6550226
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Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones

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Cited by 9 publications
(8 citation statements)
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“…User studies conducted using simulated [Baričević et al 2012] or spatially constrained [Čopič Pucihar et al 2013;Čopič Pucihar et al 2014] systems have shown that user-perspective views have benefits over device-perspective views. Several systems have attempted to create a user-perspective view by warping the video of a video-see-through magic lens [Hill et al 2011;Matsuda et al 2013;Tomioka et al 2013]; however these approaches can only approximate the true user-perspective view as they are unable to change the point of view and therefore do not achieve the geometrically correct view frustum.…”
Section: Related Workmentioning
confidence: 99%
“…User studies conducted using simulated [Baričević et al 2012] or spatially constrained [Čopič Pucihar et al 2013;Čopič Pucihar et al 2014] systems have shown that user-perspective views have benefits over device-perspective views. Several systems have attempted to create a user-perspective view by warping the video of a video-see-through magic lens [Hill et al 2011;Matsuda et al 2013;Tomioka et al 2013]; however these approaches can only approximate the true user-perspective view as they are unable to change the point of view and therefore do not achieve the geometrically correct view frustum.…”
Section: Related Workmentioning
confidence: 99%
“…User studies conducted using simulated [16] or spatially constrained [17], [18] systems have shown that user-perspective views have benefits over device-perspective views. Several systems have attempted to create a user-perspective view by warping the video of a video-see-through magic lens [19], [20], [21]; however these approaches can only approximate the true user-perspective view as they are unable to change the point of view and therefore do not achieve the geometrically correct view frustum.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, several simplified variations of user-perspective rendering have emerged on handheld devices [9,13,19]. Hill et al [13] and Matsuda et al [19] implemented userperspective rendering by trimming the back-facing camera's video stream based on the viewer's POV defined by using the front-facing camera.…”
Section: User-perspective Rendering Prototypesmentioning
confidence: 99%
“…Hill et al [13] and Matsuda et al [19] implemented userperspective rendering by trimming the back-facing camera's video stream based on the viewer's POV defined by using the front-facing camera. This allowed correct alignment to the viewer's POV at a single distance, a consequence of using camera-captured images taken from device's POV, creating imagery with different perspective distortion to those seen by the observer.…”
Section: User-perspective Rendering Prototypesmentioning
confidence: 99%