2015
DOI: 10.1111/cgf.12533
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Position‐Based Skinning for Soft Articulated Characters

Abstract: In this paper, we introduce a two-layered approach addressing the problem of creating believable mesh-based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach, which usually leads to unsightly artefacts like the well-known candy-wrapper effect and volume loss. Then we enforce some geometric constraints which displace the positions of the vertices to mimic the behavior of the skin and achieve effects like volume preservation and jiggling. We allow the arti… Show more

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Cited by 33 publications
(26 citation statements)
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“…Deul and Bender [DB13] employed constrained projections for collision handling during simulating the elastic behavior of the skin. Abu Rumman and Fratarcangeli [RF15] incorporated the constraint projections and linear blend skinning for the articulated characters. Elastic rod simulations have been taking the advantage of the PBD method.…”
Section: Related Workmentioning
confidence: 99%
“…Deul and Bender [DB13] employed constrained projections for collision handling during simulating the elastic behavior of the skin. Abu Rumman and Fratarcangeli [RF15] incorporated the constraint projections and linear blend skinning for the articulated characters. Elastic rod simulations have been taking the advantage of the PBD method.…”
Section: Related Workmentioning
confidence: 99%
“…17 However, this method may result in abnormal scaling and volume loss. 19 However, the high-level simulation costs a lot of computation, and the algorithm needs many manual parameters to be inputted. Spline-based method uses a spline to represent each bone instead of using a matrix rotation.…”
Section: Related Workmentioning
confidence: 99%
“…Spline-based method uses a spline to represent each bone instead of using a matrix rotation. 19 However, the high-level simulation costs a lot of computation, and the algorithm needs many manual parameters to be inputted.…”
Section: Related Workmentioning
confidence: 99%
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“…Macklin et al presented a unified PBD framework, which employs particles connected by constraints as the fundamental building block, to model real‐time gases, liquids, deformable solids, rigid bodies, and cloth with two‐way interactions. In addition, position‐based facial animation synthesis and skinning also have been researched.…”
Section: Related Workmentioning
confidence: 99%