1996
DOI: 10.1142/s0218654396000142
|View full text |Cite
|
Sign up to set email alerts
|

Polygonization of Implicit Surfaces With Constructive Solid Geometry

Abstract: A polygonisation algorithm is presented which extends an existing skeletal implicit surface technique to include operations based on Constructive Solid Geometry between blended groups of implicit surface objects. The result is a surface definition (to be called Boolean Compound Soft Object, or BCSO for short) which consists of a boolean expression with union, intersection, and set difference operators. The geometric primitives that form the operands are soft objects bounded by the iso-surfaces resulting from s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

1999
1999
2022
2022

Publication Types

Select...
7
3

Relationship

1
9

Authors

Journals

citations
Cited by 19 publications
(10 citation statements)
references
References 12 publications
0
8
0
Order By: Relevance
“…For example, Bloomenthal and Ferguson [BF95] extract non-manifold isosurfaces produced from trimming implicits and parameterics using a tetrahedral isosurface algorithm. [WvO96] polygonize boolean combinations of skeletal implicits (Boolean Compound Soft Objects), applying an iterative solver and face subdivision for placing vertices along feature edges and points. Suffern and Balsys [SB03] present an algorithm to polygonize surfaces defined by two implicit functions provided in analytic form; this same algorithm can compute bi-iso-lines of pairs of implicits for rendering.…”
Section: Marching Tetrahedramentioning
confidence: 99%
“…For example, Bloomenthal and Ferguson [BF95] extract non-manifold isosurfaces produced from trimming implicits and parameterics using a tetrahedral isosurface algorithm. [WvO96] polygonize boolean combinations of skeletal implicits (Boolean Compound Soft Objects), applying an iterative solver and face subdivision for placing vertices along feature edges and points. Suffern and Balsys [SB03] present an algorithm to polygonize surfaces defined by two implicit functions provided in analytic form; this same algorithm can compute bi-iso-lines of pairs of implicits for rendering.…”
Section: Marching Tetrahedramentioning
confidence: 99%
“…In order to get a triangulation of the surface which preserves the features, we define the initial curve for this triangulation method as a polygon which has been sampled from the edge curves. See also [1,37] for more advanced polygonization techniques for implicit defined objects. We apply the sharp triangle detection to the triangular mesh of the initial surface.…”
Section: Edge Curve Fitting and Triangulationmentioning
confidence: 99%
“…The major advantage of implicit surface modeling systems has been the use of automatic blending between skeletal elements. Recent developments in such systems include the addition of Boolean operations reminiscent of CSG systems 1 and space warping which provides a method of implementing deformations 2,3 .…”
Section: Introductionmentioning
confidence: 99%