2020
DOI: 10.3389/fpsyg.2019.03034
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Polish Adaptation of the Basic Psychological Need Satisfaction and Frustration Scale

Abstract: This article presents the findings of four studies designed to validate the translated Polish version of the Basic Psychological Need Satisfaction and Frustration Scale. Results of exploratory factor analyses in Study 1 (N = 272, M age = 41.07) showed that the psychological need for autonomy, relatedness, and competence that are central to the Self-Determination Theory have a bidimensional structure, involving both a need for satisfaction and need for frustration component. Subsequent confirmatory factor analy… Show more

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Cited by 16 publications
(27 citation statements)
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“…These results show that if mobile gamers’ basic psychological needs are frustrated when they play, because they are forced to act against their volition, cannot be competent or feel rejected or isolated, the consequences are negative—greater probability of experiencing IGD and a greater tendency to seek rewards or evasion when they play. These results are consistent with the suggestion that need frustration can be linked to the development of psychopathology [ 35 ] and to a pattern of obsessive gaming [ 34 , 36 ], over which the gamer has little control [ 46 ]. Also, previous findings [ 23 ] suggest that, despite mobile games being simpler and having limited interfaces, they can produce addictive behaviour, because their users expect them to alleviate feelings of loneliness and to enhance social relatedness.…”
Section: Discussionsupporting
confidence: 90%
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“…These results show that if mobile gamers’ basic psychological needs are frustrated when they play, because they are forced to act against their volition, cannot be competent or feel rejected or isolated, the consequences are negative—greater probability of experiencing IGD and a greater tendency to seek rewards or evasion when they play. These results are consistent with the suggestion that need frustration can be linked to the development of psychopathology [ 35 ] and to a pattern of obsessive gaming [ 34 , 36 ], over which the gamer has little control [ 46 ]. Also, previous findings [ 23 ] suggest that, despite mobile games being simpler and having limited interfaces, they can produce addictive behaviour, because their users expect them to alleviate feelings of loneliness and to enhance social relatedness.…”
Section: Discussionsupporting
confidence: 90%
“…Frustration of basic psychological needs has only recently been studied as separate from low need satisfaction and has been proposed to be related to the development of psychopathology [ 34 ]. Need frustration is especially predictive of poor well-being—disengagement, poor sleep, elevated blood pressure, disordered eating and obsessively pursued behaviors [ 35 ].…”
Section: Introductionmentioning
confidence: 99%
“…To fully explain what determines the well-being and prosperity of an individual, as well as the malfunctioning, maladjustment, and psychopathology, it is necessary to take into account the frustration of needs. Measuring the frustration of basic psychological needs makes it possible to fully and empirically discover their importance, not only for psychological well-being but especially for malfunctioning and disorders (Bartholomew et al, 2011;Kuźma et al, 2020;Vansteenkiste & Ryan, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…So far, the scale has been adapted and translated into several languages, including Japanese (Nishimura & Suzuki, 2016), Italian (Costa et al, 2017), German (Heissel et al, 2018) and recently Polish (Kuźma et al, 2020). In each of these adaptations, it was finally assumed that the model that best reflects the theoretical structure of the BPNS&FS is the six-factor model, independently taking into account satisfaction and frustration regarding each of the three needs.…”
Section: Introductionmentioning
confidence: 99%
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