2019
DOI: 10.1007/978-3-030-22514-8_1
|View full text |Cite
|
Sign up to set email alerts
|

Polarization-Based Illumination Detection for Coherent Augmented Reality Scene Rendering in Dynamic Environments

Abstract: A virtual object that is integrated into the real world in a perceptually coherent manner using the physical illumination information in the current environment is still under development. Several researchers investigated the problem producing a high-quality result; however, pre-computation and offline availability of resources were the essential assumption upon which the system relied. In this paper, we propose a novel and robust approach to identifying the incident light in the scene using the polarization p… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2019
2019
2020
2020

Publication Types

Select...
2

Relationship

1
1

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 19 publications
0
1
0
Order By: Relevance
“…The current method studies the light based on color brightness which is the most common method, however the physics-based lighting method is the focus for investigation in our future work. Simulating the reflected light provides evidence from multiple evaluations that the global cube map is not an accurate method and reduces the overall performance, therefore, the local sampling can be explored further for a more realistic approach [26]. Also, a complete GPU implementation would provide a better performance cost in general.…”
Section: Discussionmentioning
confidence: 99%
“…The current method studies the light based on color brightness which is the most common method, however the physics-based lighting method is the focus for investigation in our future work. Simulating the reflected light provides evidence from multiple evaluations that the global cube map is not an accurate method and reduces the overall performance, therefore, the local sampling can be explored further for a more realistic approach [26]. Also, a complete GPU implementation would provide a better performance cost in general.…”
Section: Discussionmentioning
confidence: 99%