2018
DOI: 10.1080/00221341.2018.1470663
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Pokémon GO and Improvement in Spatial Orientation Skills

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Cited by 15 publications
(9 citation statements)
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“…AR and Pokémon Go had garnered both positive and negative reaction in a short time due to the healthy and harmful effects to the player, at the same time. Pokémon GO application can offer great possibilities for the development of spatial abilities, such as improving spatial orientation (Carbonell Carrera et al 2018). The application not only encourages the players to walk but also distracts the player from the real-world, as has been proven by the many accidents and crimes, occurring after the launch of the game.…”
Section: Literature Reviewmentioning
confidence: 99%
“…AR and Pokémon Go had garnered both positive and negative reaction in a short time due to the healthy and harmful effects to the player, at the same time. Pokémon GO application can offer great possibilities for the development of spatial abilities, such as improving spatial orientation (Carbonell Carrera et al 2018). The application not only encourages the players to walk but also distracts the player from the real-world, as has been proven by the many accidents and crimes, occurring after the launch of the game.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In addition, it is a known fact that the use of augmented reality technologies in daily life and mobile devices has become widespread. The main problem here is the scarcity of evidence of the learning outcomes of these geogame applications (Andrade et al, 2020;Baker, et al, 2015;Carbonell Carrera, et al, 2018;Schneider, Schaal, & Schlieder, 2017); when considering especially in the context of this study, it is the lack of proven data on the acquisition of spatial thinking and geographic skills. This situation raises the following questions for researchers and geography educators: Educational subject-based game design and implementation; how to use the necessary technology; how to provide widespread and cheap access to these games; how to approach games in pedagogical terms, which games to choose, and teacher training; how games can be updated with feedback, and how necessary cooperation and promotion can be provided; and it raises the questions of how to collect concrete data on learning outcomes of games, and it brings up new research areas.…”
Section: Resultsmentioning
confidence: 99%
“…While Nebel, Schneider, & Rey (2016) stated that geogame is still limited studies on the use of existing training practices in the game Minecraft; Lefebvre (1970) with Mather & Robinson (2016), stated that this lack was even greater in architecture, urban planning, or in the field of geography (as cited in Andrade et al, 2020). Carbonell Carrera, Saorín, & Hess Medler (2018) stated that playing Pokemon GO can be used as a tool to improve spatial orientation skills, but there is not enough proven data in the literature of the field. Baker et al (2015) report that the benefits of geo-technologies in learning environments are frequently mentioned in the literature.…”
mentioning
confidence: 99%
“…Augmented reality allows students to perceive the course under study in a new way. Compared to other interactive teaching methods, augmented reality provides much better results [35,37].…”
Section: Discussionmentioning
confidence: 99%
“…The app functionality and principles allowed users to acquire spatial thinking skills. While playing the game, the user used cartographic perspective, ground level perspective and augmented reality to achieve their goals; this had a positive impact on players [37].…”
Section: Discussionmentioning
confidence: 99%