2023
DOI: 10.1080/10447318.2023.2238945
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Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality

Carina Liebers,
Marvin Prochazka,
Niklas Pfützenreuter
et al.
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Cited by 6 publications
(7 citation statements)
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“…Although mapping scan data to semantically meaningful objects is often performed using 2D interfaces, VR was found to be promising due to its 3D environment, which makes navigation easier [8]. Using VR, prior works proposed various methods for object labeling using boundary boxes [6], point cloud part selection and labeling throughout recorded video streams [7], or a tablet to enhance the selection accuracy for fine-grain adjustments [23].…”
Section: Human Engagement In Simulation Environment Generationmentioning
confidence: 99%
See 3 more Smart Citations
“…Although mapping scan data to semantically meaningful objects is often performed using 2D interfaces, VR was found to be promising due to its 3D environment, which makes navigation easier [8]. Using VR, prior works proposed various methods for object labeling using boundary boxes [6], point cloud part selection and labeling throughout recorded video streams [7], or a tablet to enhance the selection accuracy for fine-grain adjustments [23].…”
Section: Human Engagement In Simulation Environment Generationmentioning
confidence: 99%
“…Such intervention could also be performed iteratively with databases or generative algorithms (as in VRFromX [26]) to harness the respective strengths of humans and computers. Application experts could further contribute to the segmentation of objects from environmental scans such as point clouds by manually selecting objects, adjusting mesh boundaries, colors, and labels, or removing erroneous data [8,46] if a computed segmentation is incorrect or cannot be performed. The next stage involves creating meshes from the identified objects to enable interaction with virtual objects.…”
Section: Correcting Virtual Representations (Figurementioning
confidence: 99%
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“…In recent years, VR devices have been progressively incorporated into everyday life, and their potential in elds such as healthcare, education, and rehabilitation is increasingly being explored (Cipresso et al, 2018;Fu & Li, 2023;Tabbaa et al, 2021). They can present more complex threedimensional information from multiple perspectives than traditional display devices, thereby offering a more immersive experience (Liebers et al, 2023). The intricate display formations also require users to adopt changing postures when interacting with VR devices.…”
Section: Introductionmentioning
confidence: 99%