Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play 2016
DOI: 10.1145/2967934.2968105
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Point & Teleport Locomotion Technique for Virtual Reality

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Cited by 357 publications
(194 citation statements)
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“…First-person games will typically offer teleportation as a default locomotion technique for novice VR users and continuous free motion for the more experienced. More recent studies have now started to focus on the potential of teleportation to reduce motion sickness [26,27], but the problem of disorientation has not gone away.…”
Section: Teleportationmentioning
confidence: 99%
“…First-person games will typically offer teleportation as a default locomotion technique for novice VR users and continuous free motion for the more experienced. More recent studies have now started to focus on the potential of teleportation to reduce motion sickness [26,27], but the problem of disorientation has not gone away.…”
Section: Teleportationmentioning
confidence: 99%
“…The visual "jumps" of teleportation result in virtual motion being non-continuous [54]. The pointing can take place by using a controller [60] or making a pointing gesture [12,54].…”
Section: Vr Locomotion Techniquesmentioning
confidence: 99%
“…Finally, VR locomotion techniques can operate in an open VR interaction space, supporting navigation in a virtual environment that surpasses the limits of the real environment, or they can provide limited interaction space capabilities due to the limitations that the physical environment places on the size of the virtual one [12]. The majority of the reviewed locomotion techniques supported open VR interaction spaces (n = 64), and nine of them supported limited ones.…”
Section: Interaction Aspectsmentioning
confidence: 99%
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