2018
DOI: 10.1007/s11042-018-6917-1
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Playing to play: a piano-based user interface for music education video-games

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Cited by 15 publications
(10 citation statements)
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“…In Dong's (2019) study, short videos in various forms and rich content enrich the spare time and cultural life of Chinese people, and short videos should be used in music courses to disseminate and foster more positive styles. Furthermore, there is evidence that music, as an important vehicle for new media communication, embodies a mechanism for the development of musicians that can bring critical thinking to students (Micheloni et al, 2018). From the research, music educators should be encouraged to use short videos to improve the quality of music education for their students.…”
Section: The Impact Of Chinese Music Curriculum On Youth Identity Dev...mentioning
confidence: 99%
“…In Dong's (2019) study, short videos in various forms and rich content enrich the spare time and cultural life of Chinese people, and short videos should be used in music courses to disseminate and foster more positive styles. Furthermore, there is evidence that music, as an important vehicle for new media communication, embodies a mechanism for the development of musicians that can bring critical thinking to students (Micheloni et al, 2018). From the research, music educators should be encouraged to use short videos to improve the quality of music education for their students.…”
Section: The Impact Of Chinese Music Curriculum On Youth Identity Dev...mentioning
confidence: 99%
“…The development of piano music in China is greatly influenced by painting, which manifests itself in a decorative approach when describing the pictorial techniques of wind noise, the flow of a stream, etc. (MICHELONI et al, 2019). Paintings also inspire musical compositions (King Cole was inspired by Mona Lisa and composed 'Mona Lisa' piano piece; Paul McCartney came up with 'Picasso's Last Words' song).…”
Section: One Of the First Piano Competitions At The Shanghai Nationalmentioning
confidence: 99%
“…El jugador/actor tiene la posibilidad de introducirse en los pormenores de su funcionamiento con retos que facilitan la comprensión de dichas disciplinas. (Micheloni, Tramarin, Rodà y Chiaravalli, 2019). En los videojuegos se puede hacer música, pintar, escribir, hacer cine, construir edificios, etc.…”
Section: El Videojuego Como Producto Cultural Transmisor De Conocimientounclassified