2020
DOI: 10.1080/10494820.2020.1752741
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Playing to learn or to win? The role of students’ competition preference on self-monitoring and learning outcome when learning with a serious game

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Cited by 12 publications
(5 citation statements)
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References 37 publications
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“…However, the results of Korlat et al study also highlight the importance of aligning the technology with individual differences, in this case gender. This is consistent with previous studies on game-based learning in less immersive environments (e.g., Riemer and Schrader, 2015 , 2020 ). One of the strengths of the study is the approach of integrating the use of the VR application into everyday school life over a longer period of time.…”
supporting
confidence: 93%
“…However, the results of Korlat et al study also highlight the importance of aligning the technology with individual differences, in this case gender. This is consistent with previous studies on game-based learning in less immersive environments (e.g., Riemer and Schrader, 2015 , 2020 ). One of the strengths of the study is the approach of integrating the use of the VR application into everyday school life over a longer period of time.…”
supporting
confidence: 93%
“…Their mind-set is perhaps to tackle the simulation game activity as a technical software challenge to be solved rather than as a real-world scenario to engage with based upon their understanding of business. This phenomenon has been observed elsewhere where games are used for education and training (Riemer and Schrader, 2022). In this sense, an association between low perceived cognitive realism and low authentic engagement amongst students (Schwarz et al.…”
Section: Discussionsupporting
confidence: 65%
“…Certain scientific works consider the interactive form of education in the context of skills and competence development in the system of dual, practice-oriented, project-based training using training models, simulators, cases, etc (Riemer, Schrader, 2020;Lebid, Shevchenko, 2020а;Lebid, Shevchenko, 2020b;Prosekov et al, 2020) and other.…”
Section: Discussionmentioning
confidence: 99%