Interaction Design and Children 2021
DOI: 10.1145/3459990.3460707
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Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game

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Cited by 9 publications
(21 citation statements)
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“…The aim of the first case study was to facilitate the online co-creation of an interactive map between ten primary school students situated in Namibia and Finland (Rötkönen et al, 2021). Over nine sessions, the students (with the help of a developer) created a prototype that allows students to learn and exchange information about their countries within the context of a team-based game.…”
Section: Case Studymentioning
confidence: 99%
“…The aim of the first case study was to facilitate the online co-creation of an interactive map between ten primary school students situated in Namibia and Finland (Rötkönen et al, 2021). Over nine sessions, the students (with the help of a developer) created a prototype that allows students to learn and exchange information about their countries within the context of a team-based game.…”
Section: Case Studymentioning
confidence: 99%
“…From 2012 to 2016, Walsh et al [27][28][29] focused on the development of tools to support distributed online co-design. Although an established repertoire of co-design approaches in colocated contexts exists, authors [3,[30][31][32] who recently engaged in on-line co-design activities have realised the need for new tools, techniques and methods. [32] revealed that in a design setting with geographically distributed groups the challenges to address are manifold such as varying language competencies, online group interactions and communication, facilitation techniques, suitable tools and technologies, as well as decision-making strategies in inclusive design collaborations.…”
Section: Distributed Co-designing With Childrenmentioning
confidence: 99%
“…Although an established repertoire of co-design approaches in colocated contexts exists, authors [3,[30][31][32] who recently engaged in on-line co-design activities have realised the need for new tools, techniques and methods. [32] revealed that in a design setting with geographically distributed groups the challenges to address are manifold such as varying language competencies, online group interactions and communication, facilitation techniques, suitable tools and technologies, as well as decision-making strategies in inclusive design collaborations. Considering the unpredictability of online design sessions, Lee et al [30], adopted improvisation theory and the five key features of improvisation in HCI -reflexivity, transgression, tension, listening and interdependence [33], in conducting synchronous online codesign with children.…”
Section: Distributed Co-designing With Childrenmentioning
confidence: 99%
“…The child-computer interaction research community has established effective tools, techniques and theories for co-located contexts [1], with genuine participation of children [6]. However, while co-designing with children in the virtual space, we have realized constraints of existing online collaboration tools, and challenges of applying familiar design facilitation techniques [2,5,7,9,12]. Facilitation strategies and co-design methods need to be adjusted to the online context [11], as well as new affordances, offered by digital technologies, need to be explored to enhance online interactions [8].…”
Section: Introductionmentioning
confidence: 99%
“…Constantin et al [2] propose the use of cultural probes and games to enhance social cohesion to encourage team work. In our experience of co-designing online with children from Finland and Namibia, we recognize that more facilitation efforts are required to equalize language and technical skill competencies as well as to cater for children's different communication preferences [9]. Rötkönen et al [9] explored non-moderated pair interactions in skype and VR, as well as facilitated inter-group design sessions, yielding in distinct design contributions.…”
Section: Introductionmentioning
confidence: 99%