The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate human speculative trading behaviour and information capacity. Hundreds of individuals have played a total of tens of thousands of game turns against computer-controlled agents in the Web-based Interactive Minority Game. The analytical understanding of the MG permits fine-tuning of the market situations encountered, allowing for investigation of human behaviour in a variety of controlled environments. In particular, our results indicate a transition in players' decision-making, as the markets become more difficult, between deductive behaviour making use of short-term trends in the market, and highly repetitive behaviour that ignores entirely the market history, yet outperforms random decision-making. 02.50.Le; 89.65.Gh; 89.70.+c Keywords: Decision theory and game theory; Economics and financial markets; Information theory;
PACS:
Internet experimentsExperimental games and their theoretical offspring have been a fruitful research direction for various disciplines, particularly psychology [1-6] and economics [7][8][9][10][11], but elsewhere as well [12][13][14]. The advantage of this approach is that the simplified game environment allows for controlled investigation of human behaviour while still potentially maintaining the essential features of real-world situations. A notable example in recent years has been the so-called "market entry" games [9,11], where traders must decide whether or not to join a market based on knowledge of its capacity and of their competitors' past actions. These games have generated much interest as examples of situations where the insight provided by classical economic theory is limited, and an experimental approach was thought essential [11,15,16 By coincidence, a theoretical approach has been developed by the statistical physics community for an independently created game that has many similarities to the market entry class: the Minority Game (MG) [17]. Economic agents are endowed with simple strategies and learn inductively, as suggested by Arthur [18]. A rich market dynamics emerges, whose properties depend on only a few simple parameters [19][20][21]. These results have recently led some authors to return to more traditional experiments, playing the MG with small groups of humans [22,23].Our approach here has instead been to make use of the understanding of the theoretical game, by having individual humans play against computer-controlled "MG agents". We can thus fine-tune the market situation the player encounters, and provide a variety of controlled environments in which to investigate human behaviour. Because we only ever engage individual players, we have been able to make use of the immense access provided by the World Wide Web 1 , presenting the game via an online interface. Since being launched a year ago [25], hundreds of players...