“…Many recent studies indicate that game-based learning (GBL) can be effectively applied to the improvement of numerical cognition, as it has some relevant features that are particularly useful for this goal. Playing games implies learning as the players are forced to deal with goals, rules, adaptation, problem solving, interaction, that are often proposed to the learner in the form of a story (Dell'Aquila et al, 2016;Ponticorvo et al, 2017;Ponticorvo, Schembri, et al, 2019). What is relevant for numerical cognition is that games are able to offer enjoyment, involvement, motivation, creativity and social interaction while conveying some useful information or content (Tobias et al, 2014).…”