2021
DOI: 10.12688/f1000research.72761.1
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Playing Edcraft at Home: Gamified Online Learning for Recycling Intention during Lockdown

Abstract: Background: Recycling is a way to sustain ecosystems. There are substantial studies on recycling intention due to the continual growth of unethical and unsustainable waste disposal. Creative approaches to recycling awareness activities should be made to fulfil youths’ increasing interest in and demand for recycling. The main objective of this study is to explore the factors related to youths’ recycling intentions after experiencing a gamified online recycling learning activity, Edcraft Gamified Learning (EGL).… Show more

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