Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173730
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Cited by 17 publications
(23 citation statements)
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“…Our findings herein contextualize IoT resources and their design potential within a broad social context that is connected to the social dynamics of a community-inplace, and therefore contribute a more nuanced understanding of place and community to the growing corpus of HCI work on digital playing out e.g. [3,4,40], from a UK perspective.…”
Section: Pervasive Play For Place-making and Resiliencementioning
confidence: 80%
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“…Our findings herein contextualize IoT resources and their design potential within a broad social context that is connected to the social dynamics of a community-inplace, and therefore contribute a more nuanced understanding of place and community to the growing corpus of HCI work on digital playing out e.g. [3,4,40], from a UK perspective.…”
Section: Pervasive Play For Place-making and Resiliencementioning
confidence: 80%
“…Most recently, researchers have started to explore how digital technologies may promote new forms of playful or recreational engagement with the outdoors [22], including the embedding of technologies in playground environments [4], the use of augmented reality to explore local environments [41] and experiences of pervasive gaming on social and physical activity [52]. Furthermore, the proliferation of sensor-based technologies and Internet of Things (IoT) devices has further created new opportunities to explore tangible play objects [8], and for play technologies that may extend more pervasively out from the home into the environment and neighbourhood beyond [4]. Arguably, this IoT design space for supporting pervasive play outdoors remains underexplored.…”
Section: Introductionmentioning
confidence: 99%
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“…These communities are learning about outdoor play by asking three key questions: What type of play can we support? Where can we support children at play [1,2]? And how can we support children in creating their own play [18]?…”
Section: Background Workmentioning
confidence: 99%
“…From the outset, our work has been about children playing outdoors in a local community setting. Back et al [2] is particularly relevant to our inquiry, the authors describe opportunities when designing for close-tohome play with digital technologies that help foster reoccurring play patterns within public spaces and invite players to get back together. These designs are realised further in [2], which looks at supporting play with technology in a school yard.…”
Section: Background Workmentioning
confidence: 99%