2019
DOI: 10.24908/ss.v17i5.13204
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Playing at Control: Writing Surveillance in/for Gamified Society

Abstract: Gamification has entrenched constant monitoring throughout society. From education to work to shopping, our activities are tracked, our progress is monitored, and rewards are meted out. But this enforced acceptance of constant surveillance constructs a social narrative in which privacy ceases to exist, and the technological tools at work can easily be shifted from reward to control. This is furthered through the shift from a Bentham–Foucault model of power and the threat of surveillance to the actualisation of… Show more

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Cited by 11 publications
(4 citation statements)
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“…Connections between surveillance studies and game studies have previously explored how game design elements are implemented into surveillance technologies and practices (Benjamin 2019;Koskela and Mäkinen 2015;Mäkinen 2017;Whitson 2015). Others have looked at playful representations of surveillance in popular culture in general (Marx 1996), game community related surveillance such as community management and paratext (Kerr, Paoli, and Keatinge 2014), surveillance of players and streamers (Taylor 2016), and how games and gaming platforms often are constructed as surveillance structures (e.g., Cybulski 2014;Wang, Haines, and Tucker 2011) or presented to the player as surveillance structures (Albrechtslund and Dubbeld 2005).…”
Section: Background and Methodsmentioning
confidence: 99%
“…Connections between surveillance studies and game studies have previously explored how game design elements are implemented into surveillance technologies and practices (Benjamin 2019;Koskela and Mäkinen 2015;Mäkinen 2017;Whitson 2015). Others have looked at playful representations of surveillance in popular culture in general (Marx 1996), game community related surveillance such as community management and paratext (Kerr, Paoli, and Keatinge 2014), surveillance of players and streamers (Taylor 2016), and how games and gaming platforms often are constructed as surveillance structures (e.g., Cybulski 2014;Wang, Haines, and Tucker 2011) or presented to the player as surveillance structures (Albrechtslund and Dubbeld 2005).…”
Section: Background and Methodsmentioning
confidence: 99%
“…The first body of work emphasizes the political and legal dimensions of the deployment of algorithms in contemporary society. Key issues include how different forms of discriminatory logics may be inscribed in the algorithms, the lack of transparency in the handling and circulation of data, and the vulnerabilities that are exacerbated through new surveillance practices (O'Neil 2016;Sumpter 2018;Zuboff 2019;Benjamin 2019). At its extreme, leading scholars have warned that algorithmic predictions may ultimately result in the loss of 'the future tense' (Zuboff 2019).…”
Section: The Emerging Field Of Critical Algorithm Studiesmentioning
confidence: 99%
“…This is not to belittle the inequalities that algorithms create for people's lives, nor do we wish to downplay the effects of automation and automated decision-making on major domains of social life such as welfare, policing, border management, etc. (Eubanks 2018;Benjamin 2019;Kaufman and Leese 2018). Rather, we wish to complement prevailing critiques by emphasising the ways in which the 'rule making' (Katzenbach and Ulbricht 2019, 2) principle of algorithms is influenced by different operational, legislative, and sociocultural contexts.…”
Section: The Emerging Field Of Critical Algorithm Studiesmentioning
confidence: 99%
“…In literary criticism, his novel is cited as an example of the negative influence of game practice on modern mode of living. [3], [5], [7] This work is also viewed as a case study for teaching digital ethics.…”
Section: Introductionmentioning
confidence: 99%