2014
DOI: 10.1016/j.chb.2014.04.046
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Playing a puzzle video game with changing requirements improves executive functions

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Cited by 67 publications
(47 citation statements)
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References 91 publications
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“…Such empirical evidence highlights the relative difficulty of reducing switch costs, particularly with short periods of training; this might account for the mixed results documented in some cross-sectional and longitudinal video game studies. For instance, Oei and Patterson (2014) found that, after 20 hours of training, reductions in switch costs were observed in only one out of four video-game training conditions. Similarly, Boot, Kramer, Simons, Fabiani, and Gratton (2008) failed to find evidence for reduced switch costs after approximately 21 hours of training.…”
Section: Discussionmentioning
confidence: 99%
“…Such empirical evidence highlights the relative difficulty of reducing switch costs, particularly with short periods of training; this might account for the mixed results documented in some cross-sectional and longitudinal video game studies. For instance, Oei and Patterson (2014) found that, after 20 hours of training, reductions in switch costs were observed in only one out of four video-game training conditions. Similarly, Boot, Kramer, Simons, Fabiani, and Gratton (2008) failed to find evidence for reduced switch costs after approximately 21 hours of training.…”
Section: Discussionmentioning
confidence: 99%
“…In doing so, the use of the video content on the tablet has the potential to affect the participant self-efficacy and motivation to learn. We draw potential relationships between using video content and enhanced cognitive absorption, based on the existing findings from video-based enhancing attentional abilities (Oei & Patterson, 2014). A higher order of attentional abilities enables higher order cognition such as planning and strategizing as well as keeping multiple items in working memory, which is reported as a critical factor enhancing general learning mechanism (Green & Bavelier, 2007).…”
Section: Content Deliverymentioning
confidence: 99%
“…Recent game research suggests a causal link between video game play, enhanced attention, and visual-perceptual skills [8]. Physicsbased games (e.g., Angry Birds or Cut the Rope) employ a simulation of physics to add to the realism of the game play.…”
Section: Physics-based Gamementioning
confidence: 99%