2019
DOI: 10.1371/journal.pone.0221092
|View full text |Cite
|
Sign up to set email alerts
|

Playing a cooperative game promotes preschoolers’ sharing with third-parties, but not social inclusion

Abstract: This study examined the effect of gaming context on young children’s prosocial behaviors. Dyads of 4- to 5-year-old children ( N = 96) played the same game cooperatively, competitively, or solitarily. After playing the game for a total of ten minutes, sharing with and social inclusion of uninvolved third-parties as well as free play with previous co-players was observed. Children shared less with third-parties after playing the game competitively than after playing it cooperatively. Play… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

2
25
3

Year Published

2021
2021
2023
2023

Publication Types

Select...
6

Relationship

1
5

Authors

Journals

citations
Cited by 13 publications
(31 citation statements)
references
References 43 publications
(58 reference statements)
2
25
3
Order By: Relevance
“…The current study aimed to examine these two effects and to replicate the findings of Spielman [31] and Toppe et al [56]. Like Toppe et al [56], we used a dyadic game (after this referred to as an intervention game) to elicit a cooperative, competitive and solitary orientation. After playing the intervention game, we assessed 4-to 6-year-old children's sharing and social inclusion behaviour in a minimal group situation.…”
Section: The Current Studymentioning
confidence: 91%
See 4 more Smart Citations
“…The current study aimed to examine these two effects and to replicate the findings of Spielman [31] and Toppe et al [56]. Like Toppe et al [56], we used a dyadic game (after this referred to as an intervention game) to elicit a cooperative, competitive and solitary orientation. After playing the intervention game, we assessed 4-to 6-year-old children's sharing and social inclusion behaviour in a minimal group situation.…”
Section: The Current Studymentioning
confidence: 91%
“…However, controlling the game's outcome might allow more robust conclusions on the effect of different gaming contexts since the dynamic of the game would be kept constant between subjects. Second, Toppe et al [56] did not consider children's engagement in the royalsocietypublishing.org/journal/rsos R. Soc. Open Sci.…”
Section: The Effects Of Cooperation and Competition On Prosocialitymentioning
confidence: 99%
See 3 more Smart Citations