Proceedings of the 7th ACM Conference on Designing Interactive Systems 2008
DOI: 10.1145/1394445.1394453
|View full text |Cite
|
Sign up to set email alerts
|

Playground games

Abstract: From a design point of view, coordination is radically undertheorized and under-explored. Arguably, playground games are the universal, cross-cultural venue in which people learn about and explore coordination between one another, and between the worlds of articulated rules and the worlds of experience and action. They can therefore (1) teach us about the processes inherent in human coordination, (2) provide a model of desirable coordinative possibilities, and (3) act as a design framework from which to explor… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2010
2010
2018
2018

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 15 publications
(1 citation statement)
references
References 30 publications
(21 reference statements)
0
1
0
Order By: Relevance
“…The questions of low-/no-tech solutions and whether a technology may do more harm than good are reminiscent of "zensign" [32], the notion that the features omitted from an application or system may be just as important as the features included. While this approach has much to offer design, our point is not about including or omitting specific features from a system but about whether the system should be built at all.…”
Section: Discussionmentioning
confidence: 99%
“…The questions of low-/no-tech solutions and whether a technology may do more harm than good are reminiscent of "zensign" [32], the notion that the features omitted from an application or system may be just as important as the features included. While this approach has much to offer design, our point is not about including or omitting specific features from a system but about whether the system should be built at all.…”
Section: Discussionmentioning
confidence: 99%