“…In order to put players in the flow zone during games, game designers and developers mainly focus on improving the motivation and the attention level required for games (Csikszentmihalyi, 1993). Several studies propose guidelines for creating flow in games (Andresen & Ahdell, 2002;Colby & Colby, 2008;Csikszentmihalyi, 1975Csikszentmihalyi, , 1993Ellis, Voelkl, & Morris, 1994;Hong et al, 2009;Kiili, 2005;Koster, 2005;Northrup, 2001;Pilke, 2004;Price, Rogers, Scaife, Stanton, & Neale, 2003;Sweetser & Wyeth, 2005). These studies suggest that there exists a relationship between learning and excitement or flow in games.…”