Abstract:This chapter examines the playful design and enactment of games for learning, and details generative and provocative attributes of playful multistakeholder partnerships for information and communications technologysupported game-based learning in international contexts. Drawing upon the experiences of two educational technology research and development groups, the chapter first identifies four design principles that have guided various global -and playful -game-based learning partnerships in Jamaica, Oman, Sou… Show more
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