2021
DOI: 10.1016/j.entcom.2020.100390
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Playful-consumption experiences and subjective well-being: Children’s smartphone usage

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Cited by 35 publications
(29 citation statements)
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“…According to our discussion in Chapter 2, the enjoyment value perceived by consumers is primarily based on "perceived playfulness" [61], which is influenced by a consumer's curiosity, interaction and perception of AR virtual shoe-try-on function [87]. Studies have shown that the level of perceived playfulness will directly affect consumers' participation [88] and happiness [89]. From the perspective of intrinsic value comprised of intuitive feeling and inner sense of perceived playfulness derived from aesthetics, this explains the critical factor that affects consumers' attitudes and intentions towards AR virtual shoe-try-on function.…”
Section: Discussionmentioning
confidence: 99%
“…According to our discussion in Chapter 2, the enjoyment value perceived by consumers is primarily based on "perceived playfulness" [61], which is influenced by a consumer's curiosity, interaction and perception of AR virtual shoe-try-on function [87]. Studies have shown that the level of perceived playfulness will directly affect consumers' participation [88] and happiness [89]. From the perspective of intrinsic value comprised of intuitive feeling and inner sense of perceived playfulness derived from aesthetics, this explains the critical factor that affects consumers' attitudes and intentions towards AR virtual shoe-try-on function.…”
Section: Discussionmentioning
confidence: 99%
“…Future studies can examine the role of personality traits as potential predictors of problematic smartphone use and its further effect on users’ subjective well-being. 41 , 42 Considering these limitations, additional studies are required to explore the PSU more rigorously, whereas this study may help.…”
Section: Discussionmentioning
confidence: 99%
“…It adds to the hedonic consumption theory because it looks into a form of entertainment that is relatively new but rapidly popularized across different regions and features a novel form of social contact done through characters in a virtual world. Recently, prior studies have utilized the hedonic theory of consumption experiences to predict consumer videogame engagement (Abbasi et al ., 2019a, b) and children's subjective wellbeing relating to their smartphone usage experiences (Abbasi et al , 2021). However, we extended the theoretical perspective of hedonic theory as predictors of behavioral intention to play MOBA games.…”
Section: Discussionmentioning
confidence: 99%