2016
DOI: 10.4101/jvwr.v9i3.7244
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Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation

Abstract: The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for the selection, implementation, and evaluation of game-based approaches in formal and informal educational settings, as well as a blueprint for making sense of playful learning and creativity in virtual worlds and technology-mediated environments. In essence, this article seek… Show more

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Cited by 16 publications
(11 citation statements)
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“…But like others, we also see education from a constructivist orientation as valuable. Marone (2016) offers a theoretical model he calls playful constructivism, to help scholars explain how video games educate. Playful constructivism, as Marone (2016) conceives it, is based on learning theories of situated cognition, social constructivism, and constructionism, and it integrates play, game design, and participation.…”
Section: Video Games As Learningmentioning
confidence: 99%
“…But like others, we also see education from a constructivist orientation as valuable. Marone (2016) offers a theoretical model he calls playful constructivism, to help scholars explain how video games educate. Playful constructivism, as Marone (2016) conceives it, is based on learning theories of situated cognition, social constructivism, and constructionism, and it integrates play, game design, and participation.…”
Section: Video Games As Learningmentioning
confidence: 99%
“…Žaisdami kitų žaidėjų sukurtuose žaidimo lygiuose, žaidėjai kartu mokosi, kaip išbandy-tus efektus galėtų pritaikyti kurdami savo žaidimo užduotis. Šis žaidimas atitinka visas edukacinių žaidimų savybes (Marone, 2013). LittleBigPlanet žaidimas turi savo pokalbių svetaines, kuriose žaidėjai gali aptarinėti vieni kitų sukurtas užduotis ir teikti siūlymus.…”
Section: Skaitmeniniai žAidimai Kaip Dailės Raiškos Priemonėunclassified
“…LittleBigPlanet žaidimas turi savo pokalbių svetaines, kuriose žaidėjai gali aptarinėti vieni kitų sukurtas užduotis ir teikti siūlymus. V. Marone (2013), tyręs šio žaidimo teikiamas galimybes ugdytis kūrybiškumą, išskyrė, jog žaidėjai žaidimo estetikos vertę vertino pagal sudėtingumo kriterijų. Svarbiausias estetikos įvertinimas buvo sulaukti wow iš kitų žaidėjų.…”
Section: Skaitmeniniai žAidimai Kaip Dailės Raiškos Priemonėunclassified
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“…και την Ο.Α. από το παιχνίδι, σε χώρους συγγενικούς με αυτό, οι οποίοι δημιουργούνται λόγω κοινών ενδιαφερόντων, αναζήτησης πόρων ή συνεργασίας (Marone, 2016). Οι παραπάνω περιοχές των αλληλεπιδράσεων (affinity spaces) οριοθετήθηκαν για την περίπτωσή μας στο σχολικό περιβάλλον και ιδιαίτερα στο περιβάλλον μιας σχολικής τάξης, όπου αναπτύχθηκαν τα κοινά ενδιαφέροντα, η ανταλλαγή πόρων και η συνεργασία.…”
Section: η γνώμη των μαθητών για τα ολοκληρωμένα παιχνίδιαunclassified