CHI '12 Extended Abstracts on Human Factors in Computing Systems 2012
DOI: 10.1145/2212776.2223809
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Playful ARM hand training after stroke

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Cited by 15 publications
(12 citation statements)
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References 14 publications
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“…Based on the abstracts we selected papers discussing rehabilitation technologies (at home or the clinic) and excluded papers discussing prevention, prosthetics, coaching and information/educational applications for smartphones that do not have a direct use during rehabilitation, as well as robotic system. Eventually 19 papers were selected [11][12][13][14][15][16][17][18][19][20][21][22][24][25][26][27][28][29][30][31]. They are categorized as follows: a) Wearable posture & movement training systems that have potential in rehabilitation applications by monitoring posture and movements;…”
Section: Methodsmentioning
confidence: 99%
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“…Based on the abstracts we selected papers discussing rehabilitation technologies (at home or the clinic) and excluded papers discussing prevention, prosthetics, coaching and information/educational applications for smartphones that do not have a direct use during rehabilitation, as well as robotic system. Eventually 19 papers were selected [11][12][13][14][15][16][17][18][19][20][21][22][24][25][26][27][28][29][30][31]. They are categorized as follows: a) Wearable posture & movement training systems that have potential in rehabilitation applications by monitoring posture and movements;…”
Section: Methodsmentioning
confidence: 99%
“…Figure 2. Playing the bug-salad game (29) Focusing on supporting game use in different levels of recovery, Alankus et al [28] proposed a low cost, innovative and unobtrusive system. Commercial devices, the Nintendo Wii remote (with built-in accelerometer) and the webcam are chosen as hardware part of the system, attaching the remotes to bands worn on patients' arms.…”
Section: Interactive Gamesmentioning
confidence: 99%
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“…In combination, these channels form the foundation for decades of multimodal systems within the rehabilitative space [50], and as indicated by Bongers and Smith [51] and Beursgens et al [52], these systems are often adaptable to a variety of individual users. However, multimodality does not come without its drawbacks in motor learning.…”
Section: Modality Selection and Mappingmentioning
confidence: 99%
“…Beursgens, et al [1] created a table top game with tangible objects for upper limb training and compensation avoidance. Their training exercise focusses on using a fork and knife on a table top with an engaging and attractive game.…”
Section: Related Workmentioning
confidence: 99%