2022
DOI: 10.4018/ijgbl.309127
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Playfixing Broken Games

Abstract: Designing games from the ground up is a popular activity for helping students think in designerly ways. Despite their benefits, such game design activities may place higher-than-anticipated demands on cognitive and institutional resources. In an effort to alleviate these demands, this study explored how playing and fixing partially completed games may elicit engagement with designerly thinking. This paper reports on the results of examining participants' talk during a playfixing activity in which, rather than … Show more

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Cited by 2 publications
(1 citation statement)
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“…The Q2L school represents a rather unique example of rethinking games, learning, and design processes, which involved support from both game designers and educational researchers. Another example is a study by Cortés et al (2022), which explores how adult participants are asked to "playfix" a broken game, where the players must eliminate waste material from various biomes of an interconnected water-based ecosystem such as a swamp, a beach, and a river. In the study, the participants knew outright that they would encounter design problems in the games such as ambiguous or missing rules that would interrupt their play, where there was no single correct way to fix these.…”
Section: Introductionmentioning
confidence: 99%
“…The Q2L school represents a rather unique example of rethinking games, learning, and design processes, which involved support from both game designers and educational researchers. Another example is a study by Cortés et al (2022), which explores how adult participants are asked to "playfix" a broken game, where the players must eliminate waste material from various biomes of an interconnected water-based ecosystem such as a swamp, a beach, and a river. In the study, the participants knew outright that they would encounter design problems in the games such as ambiguous or missing rules that would interrupt their play, where there was no single correct way to fix these.…”
Section: Introductionmentioning
confidence: 99%