2011
DOI: 10.5117/9789089642011
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Players Unleashed! : Modding The Sims and the Culture of Gaming

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Cited by 49 publications
(35 citation statements)
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“…More recently, Aardse [59] examined the ways in which young gaming fans exchange information across networks and various transmedia outlets in alternate reality games (ARGs), and Sihvonen [60] investigated how players of The Sims index, categorise and organise digital files related to the game. Black [61], Soto [62] and Henderson [63] investigated the effect fanfiction has on the literacy (traditional and digital) of young people.…”
Section: Fan Studies Literaturementioning
confidence: 99%
“…More recently, Aardse [59] examined the ways in which young gaming fans exchange information across networks and various transmedia outlets in alternate reality games (ARGs), and Sihvonen [60] investigated how players of The Sims index, categorise and organise digital files related to the game. Black [61], Soto [62] and Henderson [63] investigated the effect fanfiction has on the literacy (traditional and digital) of young people.…”
Section: Fan Studies Literaturementioning
confidence: 99%
“…Other researchers have studied modders and modding and have likewise demonstrated how the activity serves multiple ends: individuals can envision it as a creative practice or space, as a more-to-less serious hobby or leisure activity, and sometimes as a training ground for those with aspirations to work in the professional game industry [31,34,35]. But while all scholars have found that modders see what they do as work or labor to varying extents, they -and their respondents -dispute the charge that monetary compensation should always follow from their activities.…”
Section: Moddingmentioning
confidence: 99%
“…However, first and foremost game modding is a practice employed by gamers: mods -i.e. modifications of games-are digital artefacts that avid gamers design by tinkering with their favourite games [22].…”
Section: Framework: Design Thinking With Game Designmentioning
confidence: 99%