2009
DOI: 10.1007/978-3-642-04052-8_29
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Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games

Abstract: Abstract. Player feedback data was collected for the pervasive game "Meet Your Heartbeat Twin", an event-type LBS (Location-Based Service) game including affective computing through the player's live heartbeats. Correlation analysis of the data demonstrates broad client profile for pervasive games, covering age, gender and hobbies. The data also shows that Urban Games are clearly a novel experience; they are not an extension neither from video games, nor from mobile phone casual games. Surprisingly, the online… Show more

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“…The correlation analysis of the data demonstrated broad client profiles for pervasive games, covering age, gender and hobbies. The data showed that urban games are clearly a novel experience; they are not an extension neither from video games, nor from mobile phone casual games [20].…”
Section: Introductionmentioning
confidence: 91%
“…The correlation analysis of the data demonstrated broad client profiles for pervasive games, covering age, gender and hobbies. The data showed that urban games are clearly a novel experience; they are not an extension neither from video games, nor from mobile phone casual games [20].…”
Section: Introductionmentioning
confidence: 91%