ACM SIGGRAPH 2007 Sketches 2007
DOI: 10.1145/1278780.1278878
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Player-driven procedural texturing

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“…A perfect example to illustrate the potential use of procedural contents generation is the game Spore (http://www.spore.com) . In this game, procedural techniques are used to create characters, vehicles, buildings [3], textures [4], and planets [5]. Even the music is created using this kind of technique.…”
Section: Introductionmentioning
confidence: 99%
“…A perfect example to illustrate the potential use of procedural contents generation is the game Spore (http://www.spore.com) . In this game, procedural techniques are used to create characters, vehicles, buildings [3], textures [4], and planets [5]. Even the music is created using this kind of technique.…”
Section: Introductionmentioning
confidence: 99%