2021
DOI: 10.3389/fpsyg.2021.709926
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Player-Character Relationship and Game Satisfaction in Narrative Game: Focus on Player Experience of Character Switch in The Last of Us Part II

Abstract: While player characters (PCs) are the key element in engaging players in narrative games, the experience and relationship of the player with the PC have received scarce attention from the perspective of the subjective player experience. The diversity of players and the importance of the PC in the game suggests meaningful connections between how players relate to their PC and the resulting satisfaction with the game. We, therefore, investigated in this study how the player-character relationship influences sati… Show more

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Cited by 8 publications
(10 citation statements)
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References 22 publications
(43 reference statements)
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“…Game players are frequently provided with online real-time broadcasting facilities so that their friends may watch or support them from a distance. Players may have been influenced by their peers in these scenarios, resulting in higher degrees of satisfaction (Erb et al, 2021). Thus, we can hypothesize: Hypothesis 3: There is a significant relationship between social influence and customer satisfaction.…”
Section: Social Influence and Customer Satisfactionmentioning
confidence: 99%
“…Game players are frequently provided with online real-time broadcasting facilities so that their friends may watch or support them from a distance. Players may have been influenced by their peers in these scenarios, resulting in higher degrees of satisfaction (Erb et al, 2021). Thus, we can hypothesize: Hypothesis 3: There is a significant relationship between social influence and customer satisfaction.…”
Section: Social Influence and Customer Satisfactionmentioning
confidence: 99%
“…In a small study exploring the PC relationship through an analysis of player reactions to Part II , researchers noted that “controlling a PC in a narrative game includes more than just the mere mechanical steering of a virtual figure. It can mean to take on and project oneself into a given role in a fixed narrative or closely following a character through their story” (Erb et al, 2021, p. 9). The study draws from a variety of existing theories of PC relationships and uses data gathered from player interviews to expand upon these theories as a way of accounting for the dramatically polarized player reactions to Part II .…”
Section: The Pc Relationship Alterbiography and The Tension Of The Pc...mentioning
confidence: 99%
“…Building on this theory of alterbiography, the study identifies the forced PC switch from Ellie to Abby nearly halfway through the game as a key factor in explaining why certain players within the study strongly disliked Part II —some to such an extent that they refused to complete their playthrough of the game—while others found it to be a masterpiece of storytelling (Erb et al, 2021, p. 4). 3 This switch is not simply a novel moment or an enhancement of Ellie's journey—it is crucial to the narrative, especially for player interpretation of Ellie's decisions in the game's final moments.…”
Section: The Pc Relationship Alterbiography and The Tension Of The Pc...mentioning
confidence: 99%
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