“…The popularity of online gaming can be partially attributed to the rapid growth of technological development (Brand et al, 2020;Castro-Calvo et al, 2021;Griffiths, 2022;Higuchi, Nakayama, Matsuzaki, Mihara, & Kitayuguchi, 2021;Stavropoulos, Kuss, Griffiths, Wilson, & Motti-Stefanidi, 2017;Teng, Pontes, Nie, Griffiths, & Guo, 2021). A popular practice in online gaming is the creation of an avatar, a digital self-representation of the user on-screen, which enables players to interact and communicate in shared digital environments (Blasi et al, 2019;Green et al, 2021a;Liew et al, 2018). The extent to which players feel a physical and emotional connection with their avatar has been suggested as a risk factor for GD (Casale et al, 2022).…”