2024
DOI: 10.55927/fjmr.v3i1.7925
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Play to Purchase: Exploring Gamification and Visual Design Impact on Impulse Buying in M-Commerce

Rachel Winda Aprilia,
Lizar Alfansi

Abstract: The rapid growth of the e-commerce sector has intensified competition among platforms, making the implementation of gamification strategies crucial for maintaining a dominant market position. This research investigates the interplay of gamification elements, visual design, immersion, and impulsive buying behavior in the context of Indonesian e-commerce platforms, given the heightened competition. Utilizing a survey with 348 valid responses, Structural Equation Modeling (SEM) in SmartPLS 4.0 was employed… Show more

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