“…Each article highlights the theoretical productivity of Games of Empire but also some of its flaws, the latter in two respects. Firstly, in relation to theoretical developments within autonomous and post-Marxist thought, as well as developments within Deleuzian practices of analysis (Bonenfant, 2021; Fordyce, 2021). Secondly, in relation to empirical developments within the game sector and game culture, including the reproduction of racialized and gendered desire in ‘independent games’, the emergence of games as apps, the growth of unionization and an even more globalized production and distribution network (Bulut, 2021; Mejeur, Butt, & Cole, 2021; Nieborg, 2021; Ruffino & Woodcock, 2021).…”