2015
DOI: 10.1177/1555412015616509
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Platform Studies’ Epistemic Threshold

Abstract: In recent methodological scholarship on digital games, a strong connection is noted between ''platform studies'' and media archaeology. While platform studies has its critics, who primarily lament the limitations of the project, a recent spate of publications in the field suggests considerable dynamism in platform studies as the concept is further developed. This article argues that by examining platform studies from the perspective of media archaeology, it becomes apparent that platform studies establishes an… Show more

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Cited by 53 publications
(41 citation statements)
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“…As a consequence, online discourses, user-generated content (UGC), and performances hosted are influenced, as well as their impact on game perceptions and understandings. The concept of ''platform'' was already used in Game Studies, 26,27 yet it was not applied to current online platforms related to gaming nor empirical researches (for an exception, see Consalvo and Vazquez 28 ), and the focus was mainly on technical/hardware aspects. Conversely, in this article, the interplay between users' activities/performing practices and ludic features is under the spotlight with the support of visualization techniques.…”
Section: Visualizing Gaming Service Platformsmentioning
confidence: 99%
“…As a consequence, online discourses, user-generated content (UGC), and performances hosted are influenced, as well as their impact on game perceptions and understandings. The concept of ''platform'' was already used in Game Studies, 26,27 yet it was not applied to current online platforms related to gaming nor empirical researches (for an exception, see Consalvo and Vazquez 28 ), and the focus was mainly on technical/hardware aspects. Conversely, in this article, the interplay between users' activities/performing practices and ludic features is under the spotlight with the support of visualization techniques.…”
Section: Visualizing Gaming Service Platformsmentioning
confidence: 99%
“…In this paper, I have focused on infrastructure studies, given that the scope of its analysis includes users' experiences, whereas platform studies have so far focused more on the materiality of the platforms and the intentions of their designers (Apperley and Parikka 2018). Focusing on infrastructure, I suggest, fits consistently with the analytic framework laid out earlier that includes different stakeholders-particularly when the fifth reflexive and interventionist step is introduced, so as to engage with questions of power.…”
Section: Infrastructures As 'Things'mentioning
confidence: 87%
“…The analysis of boundary resources relies on documentation provided by the platform and includes developer documentation, product documentation, and financial disclosures, which collectively functions as an archive that enables a reconstruction of a platform’s evolution (Apperley and Parikka, 2018; Eaton et al, 2015). This material does come with its own set of issues, as archives from websites, platforms, and apps are often incomplete and old documentation has been moved, overwritten, or simply deleted (Brügger, 2015).…”
Section: Methodology: Studying Facebook’s Evolutionmentioning
confidence: 99%