2003
DOI: 10.1145/636886.636889
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Planning biped locomotion using motion capture data and probabilistic roadmaps

Abstract: Typical high-level directives for locomotion of human-like characters are useful for interactive games and simulations as well as for off-line production animation. In this paper, we present a new scheme for planning natural-looking locomotion of a biped figure to facilitate rapid motion prototyping and task-level motion generation. Given start and goal positions in a virtual environment, our scheme gives a sequence of motions to move from the start to the goal using a set of live-captured motion clips. Based … Show more

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Cited by 155 publications
(109 citation statements)
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References 59 publications
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“…The former simplifies the process of creating final hand motion and the latter greatly reduces the number of required samples. A few applications in computer animation adopt randomized path planning algorithms from robotics literature [Choi et al 2003;Yamane et al 2004]. Our problem is different in that the dynamic constraint in contacts defines a narrow and nonsmooth feasible region.…”
Section: Related Workmentioning
confidence: 99%
“…The former simplifies the process of creating final hand motion and the latter greatly reduces the number of required samples. A few applications in computer animation adopt randomized path planning algorithms from robotics literature [Choi et al 2003;Yamane et al 2004]. Our problem is different in that the dynamic constraint in contacts defines a narrow and nonsmooth feasible region.…”
Section: Related Workmentioning
confidence: 99%
“…Finally, a walking animation is generated according these variations. Another approach based on PRM is presented in [9]. The roadmap is constructed by randomly sampling foot positions and orientations to form the graph nodes.…”
Section: Motion Planningmentioning
confidence: 99%
“…To solve this problem, the algorithms presented in [9] may be applied. It consists in generating randomly a series of footprints between the start and the end of the run-up motion, and then in adapting an appropriate motion capture clip.…”
Section: Run-up Footprint Computationmentioning
confidence: 99%
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“…Within these planners, locomotion and manipulation have been treated separately. Two-dimensional locomotion planners have been proposed in [6], [14]. In our work, the 3-dimensionality of the environment is taken into account.…”
Section: Related Work and Contributionmentioning
confidence: 99%