Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
DOI: 10.1145/3332165.3347916
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Plane, Ray, and Point

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Cited by 25 publications
(3 citation statements)
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References 26 publications
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“…Seol and Kim [48] performed a gesture elicitation study to design hand gestures to mimic the usage of physical tools in VR. Song et al [53] used a handlebar metaphor for object manipulation, and Hayatpur et al [20] used gestures to aid precise object manipulation in 3D using a controller. Yan [42], that uses gestures to either imitate the tool shapes or the hand motion of using the tool to achieve object retrieval.…”
Section: Gesture Interaction In Mixed Realitymentioning
confidence: 99%
“…Seol and Kim [48] performed a gesture elicitation study to design hand gestures to mimic the usage of physical tools in VR. Song et al [53] used a handlebar metaphor for object manipulation, and Hayatpur et al [20] used gestures to aid precise object manipulation in 3D using a controller. Yan [42], that uses gestures to either imitate the tool shapes or the hand motion of using the tool to achieve object retrieval.…”
Section: Gesture Interaction In Mixed Realitymentioning
confidence: 99%
“…Inspired by this work, our approach allows for in situ tools to visualize the outcome of the authored behavior. Finally, Hayatpur et al in [12] present three authoring techniques invoking either a plane, ray or point and using hand gestures to define movement constraints on virtual objects.…”
Section: Virtual Reality Authoring Toolsmentioning
confidence: 99%
“…As such, they have difficulty in authoring a representative simulation with ease. This is further complicated as the means of interaction used are diverse across conditions, such as desktop [2,[7][8][9], virtual reality (VR) [3,[10][11][12], augmented reality (AR) [2,6,[13][14][15] and even combined approaches, as in [16], using desktop and VR together, or in [17], with simulated AR and VR.…”
Section: Introductionmentioning
confidence: 99%