2001
DOI: 10.3758/bf03195344
|View full text |Cite
|
Sign up to set email alerts
|

Place learning in virtual space III: Investigation of spatial navigation training procedures and their application to fMRI and clinical neuropsychology

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
27
0

Year Published

2003
2003
2023
2023

Publication Types

Select...
8
2

Relationship

1
9

Authors

Journals

citations
Cited by 40 publications
(27 citation statements)
references
References 45 publications
0
27
0
Order By: Relevance
“…The first category comprised target measures to serve as primary outcomes in a clinical trial. These measures assessed brain functions that would be specifically targeted by drugs under development, such as hippocampal memory (Thomas, Hsu, Laurence, Nadel, & Jacobs, 2001) or prefrontal and cerebellar functions (Davidson, Amso, Anderson, & Diamond, 2006; Korkman, Kirk, & Kemp, 1998). The second category of measures was comprised of broader, potential secondary outcomes in a trial.…”
Section: Methodsmentioning
confidence: 99%
“…The first category comprised target measures to serve as primary outcomes in a clinical trial. These measures assessed brain functions that would be specifically targeted by drugs under development, such as hippocampal memory (Thomas, Hsu, Laurence, Nadel, & Jacobs, 2001) or prefrontal and cerebellar functions (Davidson, Amso, Anderson, & Diamond, 2006; Korkman, Kirk, & Kemp, 1998). The second category of measures was comprised of broader, potential secondary outcomes in a trial.…”
Section: Methodsmentioning
confidence: 99%
“…The benefit of using VR is that it provides an experimental environment in which maximum control of extraneous variables can be maintained, which is often not possible in real-world environments that contain distractions such as people, noises, and other stimuli. Furthermore, there is documented evidence for the congruence of VR testing as a measure of hippocampal-based place learning, using fMRI (Hartley, Maguire, Spiers, & Burgess, 2003;Janzen, Wagensveld, & van Turennout, 2007;Jordan, Schadow, Wuestenberg, Heinze, & Jäncke, 2004;Parslow et al, 2004;Stern et al, 1996;Thomas et al, 2001) and evidence for transfer of knowledge in some VR tasks to the real world (Foreman et al, 2000(Foreman et al, , 2005. Thus, although it is recognized that VR environments are not the same as the real world, there is substantial evidence that they are useful in measuring cognitive mapping in humans.…”
Section: Discussionmentioning
confidence: 99%
“…The ability to remember and learn spatial locations was assessed using a computer-generated virtual Morris water maze task adapted from the water maze task used in animal models (Thomas, Hsu, Laurance, Nadel, & Jacobs, 2001). In the computerized version of the Morris Water Maze, the child uses a joystick to navigate in a computersimulated arena.…”
Section: Computerized Morris Water Mazementioning
confidence: 99%