Proceedings of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3357236.3395568
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PizzaBlock

Abstract: This pictorial describes in detail the design, and multiple iterations, of PizzaBlock -a role-playing game and design workshop to introduce non-technical participants to decentralised identity management systems. We have so far played this game with six different audiences, with over one hundred participants -iterating the design of the artefacts and gameplay each time. In this pictorial, we reflect on this RtD project to unpack: a) How we designed artefacts and roleplay to explore decentralised technologies a… Show more

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Cited by 7 publications
(3 citation statements)
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“…Drawing on well documented examples within HCI that use creative arts-based methods to both decentre the human in design [9,13] as well as engage diverse non-technical citizens in complex futures with technologies such as blockchain [45,52,56], we used fiction, roleplay and games to understand the affordances and implications of emerging technologies that are not yet widespread, explore technology futures beyond participants' lived experience, and ensure that the speculative futuring was grounded in the values, needs and challenges of the real communities with which we were working. These narrative techniques were used to help people understand the implications of the technology and how they might play out in specific situations, interrogating use cases for blockchain that are possible but not yet real and address questions of ethics, values, social interactions and their consequences [8].…”
Section: Our Approachmentioning
confidence: 99%
“…Drawing on well documented examples within HCI that use creative arts-based methods to both decentre the human in design [9,13] as well as engage diverse non-technical citizens in complex futures with technologies such as blockchain [45,52,56], we used fiction, roleplay and games to understand the affordances and implications of emerging technologies that are not yet widespread, explore technology futures beyond participants' lived experience, and ensure that the speculative futuring was grounded in the values, needs and challenges of the real communities with which we were working. These narrative techniques were used to help people understand the implications of the technology and how they might play out in specific situations, interrogating use cases for blockchain that are possible but not yet real and address questions of ethics, values, social interactions and their consequences [8].…”
Section: Our Approachmentioning
confidence: 99%
“…A number of artworks have responded to the possibilities of DLT and envisaged radical new artefacts [10,18,38,39,49]. Design workshops have been particularly important, where tangible representations of DLT have been used to scafold participant understanding and facilitate collaboration [43,46], and a role-playing game introduces participants to decentralised identity management networks [54]. Designed artefacts have played an important role in envisaging new futures as part of HCI practice, and have been employed to explore possibilities through drama [52], and empirical study of the lived experience of these artefacts [53,60].…”
Section: Envisioning Distributed Ledgers Technologiesmentioning
confidence: 99%
“…We also draw on recent work in HCI that has started to move beyond human-centred design, to consider the ways in which the more-than-human (including seeds, birds, trees and soil, but also non-living actors such as sensors and infrastructures) cohabit urban space Smith, Bardzell, & Bardzell, 2017), and are interdependent in food systems (Dolejšová, Wilde, Altarriba Bertran, & Davis, 2020). We build on HCI design research into inclusive and speculative methods for engaging marginalised participants in co-designing for urban futures with emerging technologies (Nissen et al, 2018;Pschetz, Pothong, & Speed, 2019;Rankin et al, 2020). We draw these strands together by presenting a co-design research project that set out to question the role of blockchain technologies in food futures over three workshops at an urban farm in London, UK.…”
Section: Introductionmentioning
confidence: 99%