Proceedings of the International Conference on Advances in Computer Entertainment Technology 2007
DOI: 10.1145/1255047.1255132
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Pinocchio

Abstract: We present a system that allows users of any skill to conduct a virtual orchestra. Tempo and volume of the orchestra's performance are influenced with a baton. Pinocchio works with several types of batons, differing in tracking method and in algorithms for gesture recognition. The virtual orchestra can be configured, allowing the muting, hiding and positioning of individual musicians or instrument groups in 3D space. The audio and video material is based on a professional recording session with the Bavarian sy… Show more

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Cited by 21 publications
(5 citation statements)
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“…Each experiment went for four bars. For simplicity, a few constants were chosen across the experiments: a 4 4 pattern, the most common pattern in conducting [9], and a speed comfortable to the conductor, 76 beats per minute (bpm).…”
Section: Data Collectionmentioning
confidence: 99%
See 3 more Smart Citations
“…Each experiment went for four bars. For simplicity, a few constants were chosen across the experiments: a 4 4 pattern, the most common pattern in conducting [9], and a speed comfortable to the conductor, 76 beats per minute (bpm).…”
Section: Data Collectionmentioning
confidence: 99%
“…Live Data Visualisation Combined, the system followed the movements of the baton tip. Figure 9 shows a capture of experimental use of the system, informally conducting a 4 4 path.…”
Section: Softwarementioning
confidence: 99%
See 2 more Smart Citations
“…With gesture recognition, one can link the identification of particular gestures, which might carry a semantic meaning, to the control of audio processing. Many machine learning algorithms have been applied to real-time gesture recognition, for example Hidden Markov Models (HMMs) [6,57], Dynamic Time Warping (DTW) [6], and Artificial Neural Networks (ANNs) [12]. While many methods for real-time gesture recognition have been proposed and distributed in the NIME community [40], most uses of gesture recognition are confined to discrete interaction paradigms such as triggering a musical event when a particular gesture is recognized [41].…”
Section: Interactive Machine Learning For Motion-sound Mappingmentioning
confidence: 99%