2014
DOI: 10.1080/01972243.2014.915277
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Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games

Abstract: Information and communication technologies are blurring the boundaries between work and play. We present the first empirical investigation of gender gaps in virtual game economies. Analysing big data sets from two major game economies, we find that player gender and character gender influence virtual wealth in different ways in different games. We conclude that this can be explained by different returns on female-and male-dominated play activities, that is, virtual pink and blue collar occupations. As the line… Show more

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Cited by 8 publications
(8 citation statements)
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References 75 publications
(73 reference statements)
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“…This study extends two lines of research. It contributes to the external validity of the lab-based studies of video games as a tool for training spatial cognition (Cherney, 2008; Feng et al, 2007), supporting the notion that the gendered-performance gap can be reduced through gaming “in the wild.” Furthermore, this study contributes to the validity of the research on the gender-performance gap stereotype in online games, suggesting that the stereotype is inaccurate for spatial-action games in addition to the less-spatially oriented types of games previously studied (Lehdonvirta et al, 2014; Ratan, Taylor, et al, 2015; Riedl et al, 2015; Shen et al, 2016).…”
Section: Discussionmentioning
confidence: 67%
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“…This study extends two lines of research. It contributes to the external validity of the lab-based studies of video games as a tool for training spatial cognition (Cherney, 2008; Feng et al, 2007), supporting the notion that the gendered-performance gap can be reduced through gaming “in the wild.” Furthermore, this study contributes to the validity of the research on the gender-performance gap stereotype in online games, suggesting that the stereotype is inaccurate for spatial-action games in addition to the less-spatially oriented types of games previously studied (Lehdonvirta et al, 2014; Ratan, Taylor, et al, 2015; Riedl et al, 2015; Shen et al, 2016).…”
Section: Discussionmentioning
confidence: 67%
“…The present study offers one of the first large-scale examinations of the gender-performance gap stereotype in a spatial-action game, a genre which tends to be stereotypically masculine. This study contributes to a body of research which suggests that performance differences in online games are largely driven by factors that are confounded with gender, such as amount of play time, but not gender itself (Lehdonvirta et al, 2014; Ratan, Taylor, et al, 2015; Riedl et al, 2015; Shen et al, 2016). However, these previous studies examined games that rely on spatial-thinking skills to a lesser extent than in the present research.…”
Section: Discussionmentioning
confidence: 93%
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