Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382888
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PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches

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Cited by 47 publications
(11 citation statements)
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“…As advocated by Wigdor and Wixon [213], touch-based and gestural interactions are proliferating, and eventually serve as the primary interaction approaches between humans and computers more than the desktop metaphor, namely the post-Windows, Icons, Menus, Pointers (WIMP) paradigm [106]. We observe a smaller and smaller degree of user movements for gestural inputs [52], in descending order, from the whole body [188], upper body gestures [216], arm gestures [74,133], palm gestures [51], finger gestures [84], to a minimal of fingertip movements [129]. For example, the daily text entry scenarios for mobile augmented reality (MAR) utilize a smaller interaction space in mid-air, reducing from a square of standard QWERTY keyboard to a horizontal space of 1-line non-standard keyboard [133].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 85%
“…As advocated by Wigdor and Wixon [213], touch-based and gestural interactions are proliferating, and eventually serve as the primary interaction approaches between humans and computers more than the desktop metaphor, namely the post-Windows, Icons, Menus, Pointers (WIMP) paradigm [106]. We observe a smaller and smaller degree of user movements for gestural inputs [52], in descending order, from the whole body [188], upper body gestures [216], arm gestures [74,133], palm gestures [51], finger gestures [84], to a minimal of fingertip movements [129]. For example, the daily text entry scenarios for mobile augmented reality (MAR) utilize a smaller interaction space in mid-air, reducing from a square of standard QWERTY keyboard to a horizontal space of 1-line non-standard keyboard [133].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 85%
“…Namely: Controller Drumming, Freehand Typing, and Pinch Typing. Previous research compared these inputs with other existing methods and showed comparable performances and usability which makes them the best candidates for low-burdening text input for free-text responses in VR user studies [6,8,28]. To provide a sound comparability, all input methods were operating on the same virtual keyboard.…”
Section: Evaluating Suitable Vr Text Input Methodsmentioning
confidence: 99%
“…BlueTap [13]) or between the thumb and fingertips (e.g. Pinch Keyboard [9] and PinchType [18]) to select characters. Pinch Keyboard is particularly worth noting for this project because it uses a rotation gesture of the user's wrist to select a set of characters followed by pinching a digit to their thumb to select one of four characters in the set.…”
Section: Gesture and Controller Vr/ar Text Inputmentioning
confidence: 99%