Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning 2019
DOI: 10.1145/3348400.3348411
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Piloting Experiential Learning through 360° Video and 3d Printing to Improve System Modelling

Abstract: This research investigates the impact of experiential learning methods in teaching system modelling in higher education ICT classroom. We hypothesize that the integration of visualization and gamification by incorporating 3d printed objects and a virtual video 3600 case scenario can improve learning motivation, engagement and enhance learning outcomes.The data was gathered through a usability test using a Likert scale from students (n=24) of two conditions (control group n=12 and experimental group n=12) using… Show more

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Cited by 2 publications
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“…The experiment groups utilised gamified pedagogy and, most of the time, some kind of usage data was gathered; in case of two treatment groups they usually differed regarding the learning strategy (Sun-Lin & Chiou, 2017), learning approach (Lam, Hew & Chiu, 2018) Sun & Hsieh, 2018). Furthermore, the control group(s) were mainly taught in a traditional manner, except in those studies that explored the impact of different designs (Wu, 2018;Muñoz-Carpio et al, 2019) or form of technology support (Naik & Kamat, 2016) on students' learning outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…The experiment groups utilised gamified pedagogy and, most of the time, some kind of usage data was gathered; in case of two treatment groups they usually differed regarding the learning strategy (Sun-Lin & Chiou, 2017), learning approach (Lam, Hew & Chiu, 2018) Sun & Hsieh, 2018). Furthermore, the control group(s) were mainly taught in a traditional manner, except in those studies that explored the impact of different designs (Wu, 2018;Muñoz-Carpio et al, 2019) or form of technology support (Naik & Kamat, 2016) on students' learning outcomes.…”
Section: Resultsmentioning
confidence: 99%