2016 IEEE Symposium Series on Computational Intelligence (SSCI) 2016
DOI: 10.1109/ssci.2016.7850042
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Physiological data analysis for an emotional provoking exergame

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Cited by 14 publications
(11 citation statements)
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“…There are examples in research where the use of multiple devices for data acquisition is necessary. For example, in the affective computing (AC) field some features must be obtained from several signals [29] like EEG, electrocardiogram, skin temperature, electrodermal activity [8], facial expressions [19], speech audio [35], etc., and using an adhoc user interface for eliciting emotions. Only ORE and LR would allow multiple devices operating at the same time but their use for a study like AC, due to their restrictions, would be very difficult to implement.…”
Section: ) Openvibementioning
confidence: 99%
“…There are examples in research where the use of multiple devices for data acquisition is necessary. For example, in the affective computing (AC) field some features must be obtained from several signals [29] like EEG, electrocardiogram, skin temperature, electrodermal activity [8], facial expressions [19], speech audio [35], etc., and using an adhoc user interface for eliciting emotions. Only ORE and LR would allow multiple devices operating at the same time but their use for a study like AC, due to their restrictions, would be very difficult to implement.…”
Section: ) Openvibementioning
confidence: 99%
“…It is a variant of a cockpit scenario also suitable for research on the topic of games for physical therapy and orthopaedic rehabilitation. Our follow-up study [23] enhanced the experimental setup with the event-based analysis of galvanic skin response combined with facial expressions. For practical guidance, we presented a benchmark [3] of four automatic facial expression analysis systems with three emotion-labelled reference databases and a systematic method for performance analysis and improvement that allows to tailor for specific application needs.…”
Section: Previous Workmentioning
confidence: 99%
“…It has been shown, that interactive games enhance the experience of general exercises [6] and moreover Lathia et al [7] linked physical activity to happiness. In our prior works we introduced a physical cycling emotion provoking exergame, the EmotionBike Hamburg [3], [4]. In this work the cycling exergame controller was enhanced by a gear shift in Proceedings: IEEE Symposium Series on Computational Intelligence (SSCI), 2017…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore stress can be induced for instance by negative feedback in game scenarios and measured by baseline differences in the EDA data [10], but the results are controversial [11]. Results of our previous works [4] have shown that an event-based analysis method of EDA data is an alternative approach and applying an activity peak detection is appropriate for the sensor data focusing on the physic component of the signal. Our experimental design involves the presence of an observer, who is introduced as a judge to provoke a social-evaluative threat.…”
Section: Related Workmentioning
confidence: 99%
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