2018 International Joint Conference on Neural Networks (IJCNN) 2018
DOI: 10.1109/ijcnn.2018.8489125
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Physiological-Based Emotion Detection and Recognition in a Video Game Context

Abstract: Affective gaming is a hot field of research that exploits human emotion for the enhancement of player's experience during gameplay. Physiological signal is an effective modality that can provide a better understanding of the emotional states and is very promising to be applied to affective gaming. Most physiological-based affective gaming applications evaluate player's emotion on an overall game fragment. These approaches fail to capture the emotion change in the dynamic game context. In order to achieve a bet… Show more

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Cited by 24 publications
(31 citation statements)
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References 30 publications
(49 reference statements)
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“…Within the state-of-the-art, affect elicitation is commonly performed via pictures [28], films [29], VR videos [30], games [31]- [36], music videos [21], sound [37], [38], words [39], recall [40]- [43] or in well controlled settings, although real-world scenarios have started to be explored [44].…”
Section: Emotion Elicitation Materialsmentioning
confidence: 99%
“…Within the state-of-the-art, affect elicitation is commonly performed via pictures [28], films [29], VR videos [30], games [31]- [36], music videos [21], sound [37], [38], words [39], recall [40]- [43] or in well controlled settings, although real-world scenarios have started to be explored [44].…”
Section: Emotion Elicitation Materialsmentioning
confidence: 99%
“…In particular, the CC features involved computing a statistical difference in a physiological signal between a pain-free state (from a baseline measure) and an unknown state measurement window. In a study of Yang et al (2018), arousal and valence classification was also improved when features were normalized using the difference between an annotation segment and the precedent before, or a neutral state baseline segment. Through this adaptive normalization process, the interactions between dependent variables (autonomic parameters) and random variable (between-subject effect, between trial effect) are minimized, resulting in a direct measurable relationship between the dependent variable and independent variable (pain).…”
Section: Discussionmentioning
confidence: 99%
“…There are five common elicitation techniques which are audio visual, imagery, music, memory recall, and the situational procedure [ 50 ]. The less common approaches are naturalistic conversations or debates [ 51 ], driving [ 52 ], video games [ 53 ], and virtual reality [ 54 ].…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Considering that one cycle or one beat can be measured between two successive R peaks, the HR can be derived simply through averaging the overall signals collected through a period. The HR is proven to show distinct feature changes [ 87 ] and has been used in various ECG-based affective studies [ 6 , 24 , 39 , 51 , 53 , 55 , 56 , 57 , 67 , 71 , 75 , 78 , 85 , 88 ]. The benefits of HR over other features are the simplicity of the calculation and not requiring a highly accurate measurement.…”
Section: Development Of Emotion Recognition Systemsmentioning
confidence: 99%
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