Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858059
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Physikit

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Cited by 111 publications
(40 citation statements)
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“…The sketched ideas were then refined into eight physical mock-ups, which were: 1. a bottle that always provides cold beer for relaxing together with friends; 2. a slot machine with happy notes from friends, family, to read when feeling bad; 3. a green creature (figure 2) that plays music and says positive things; 4. a bot to bring you a beer when you feel sad; 5. a massage blanket that gives your shoulders a massage; 6. a music box with a big button for playing motivational music when pushed; 7. a hugging panda to say motivational things when hugged; and 8. a happy analysis robot that could analyse and respond to your current feelings. Technology probes have become increasingly popular when working with users to design and understand the potential for new technologies in different situations [1,21,35]. They combine the social science goal of collecting information about use and the users of the technology in a real-world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and designers to think of new kinds of technologies to support needs and desires.…”
Section: Design Workhop Outcomesmentioning
confidence: 99%
“…The sketched ideas were then refined into eight physical mock-ups, which were: 1. a bottle that always provides cold beer for relaxing together with friends; 2. a slot machine with happy notes from friends, family, to read when feeling bad; 3. a green creature (figure 2) that plays music and says positive things; 4. a bot to bring you a beer when you feel sad; 5. a massage blanket that gives your shoulders a massage; 6. a music box with a big button for playing motivational music when pushed; 7. a hugging panda to say motivational things when hugged; and 8. a happy analysis robot that could analyse and respond to your current feelings. Technology probes have become increasingly popular when working with users to design and understand the potential for new technologies in different situations [1,21,35]. They combine the social science goal of collecting information about use and the users of the technology in a real-world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and designers to think of new kinds of technologies to support needs and desires.…”
Section: Design Workhop Outcomesmentioning
confidence: 99%
“…Houben et al [15] developed Physikit, a tangible interface for users to engage with these transactions. Metha et al [19] present a haptic system that creates an 'itch' to warn people of data sharing, enabling users to set their privacy preference using a 'scratch', finally suggesting that haptic systems, being nonvisual and silent, are ideal for communications regarding privacy issues.…”
Section: Related Workmentioning
confidence: 99%
“…This is problematic, particularly as more everyday objects become enhanced with digital connectivity. This tension between interfaces that hide complexity of data transactions to increase ease of use, and the amount of background transactions that are necessary to sustain seamless interactions, argues for revisiting arguments for more seamful design approaches [7], increasing visual complexity [18], as well as recent arguments for more transparency regarding data exchanges [15].…”
Section: Introductionmentioning
confidence: 99%
“…The "Physikit" system by [Houben et al, 2016] represents environmental data through ambient physicalizations using various modalities such as light, vibration, movement, and air flow (see Figure 4.14-left). The results of a field study showed that participants developed an increased sense of the meaning of the data and customized the ambient physicalizations to fit their home decor.…”
Section: Examples For Physicalizationsmentioning
confidence: 99%
“…Data representa- Figure 4.14: Examples of physicalizations using multiple modalities. Left: The "Physikit" system represents data through ambient physicalizations using various modalities such as light, vibration, movement, and air flow [Houben et al, 2016]. Right: Visitor of a space observatory uses the "H 3 " device to perceive live data streams of hydrogen levels in deep space through haptic-auditory feedback [Hogan and Hornecker, 2013].…”
Section: Examples For Physicalizationsmentioning
confidence: 99%