2020
DOI: 10.3390/w12010215
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Physics-Based Simulation of Ocean Scenes in Marine Simulator Visual System

Abstract: The realistic simulation of ocean scenes is of great significance in many scientific fields. We propose an improved Smoothed Particle Hydrodynamics (SPH) framework to simulate the ocean scenes. The improved SPH combines nonlinear constant density constraints and divergence-free velocity field constraint. Density constraints adjust the particle distribution on position layer, so that the density is constrained to a constant state. The addition of the divergence-free velocity field constraint significantly accel… Show more

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Cited by 3 publications
(2 citation statements)
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“…All the rigid bodies, including the bounding box were sampled as boundary particles using Poisson Disk Sampling method [46]. The single layer nonuniform boundary particle model [47] is adopted to deal with the two-way coupling between boundary particles and fluid particles. In all test ocean scenarios, the adaptive time step [45] is adopted unless stated otherwise.…”
Section: Resultsmentioning
confidence: 99%
“…All the rigid bodies, including the bounding box were sampled as boundary particles using Poisson Disk Sampling method [46]. The single layer nonuniform boundary particle model [47] is adopted to deal with the two-way coupling between boundary particles and fluid particles. In all test ocean scenarios, the adaptive time step [45] is adopted unless stated otherwise.…”
Section: Resultsmentioning
confidence: 99%
“…The authors of paper [7] investigated the realistic simulation of ocean scenes, improving a smoothed particle hydrodynamics (SPH) model. The solver combines nonlinear constant density constraints and a divergence-free velocity field constraint.…”
mentioning
confidence: 99%