2011 IEEE/RSJ International Conference on Intelligent Robots and Systems 2011
DOI: 10.1109/iros.2011.6094459
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Physics-based modeling of an anthropomimetic robot

Abstract: Abstract-The control of tendon-driven robots using techniques from traditional robotics remains a very challenging task that has been so far only successfully achieved for small-scale setups comprising exclusively revolute joints

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Cited by 10 publications
(20 citation statements)
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“…This simulator was specifically developed to reflect the robotic system introduced in Section II. Hence, a robotic skeleton with different joint types, including static as well as dynamic (Coulomb and viscous) friction can be simulated [11]. Furthermore it allows for a detailed simulation of the muscular system, including a refined version of the motor dynamics specified in Section III-B, additionally featuring Coulomb friction.…”
Section: Resultsmentioning
confidence: 99%
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“…This simulator was specifically developed to reflect the robotic system introduced in Section II. Hence, a robotic skeleton with different joint types, including static as well as dynamic (Coulomb and viscous) friction can be simulated [11]. Furthermore it allows for a detailed simulation of the muscular system, including a refined version of the motor dynamics specified in Section III-B, additionally featuring Coulomb friction.…”
Section: Resultsmentioning
confidence: 99%
“…Furthermore it allows for a detailed simulation of the muscular system, including a refined version of the motor dynamics specified in Section III-B, additionally featuring Coulomb friction. Furthermore, not only the robot itself but also the control architecture as described in [2] is modeled, so the force control loops are executed asynchronously both to the simulation and the high-level control, as they would in a distributed system [11].…”
Section: Resultsmentioning
confidence: 99%
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“…Bone masses were extrapolated from the known material density and volume. Compound bodies, such as the metal motors and gearboxes mounted on polymorph bones, were modelled by a single compound collision shape with the centre of mass and inertia tensor calculated from the combined mass and shape of each component [19].…”
Section: Simulating the Passive Structurementioning
confidence: 99%
“…The forces generated in each muscle cable were calculated by tracking the amount of kiteline currently unwound from the relevant motor and comparing this to the current distance from the motor to the attachment point. Any discrepancy was assumed to be taken up by the length of the elastic shock cord and the resultant tension was calculated from Hooke's Law (see [19] for details). Bodies joined solely by passive shock cord were modelled as unmotorized cables.…”
Section: Simulating the Active Structurementioning
confidence: 99%