2014
DOI: 10.1007/s11042-014-1992-4
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Physically-based smoke simulation for computer graphics: a survey

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Cited by 8 publications
(3 citation statements)
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“…A particle system (Reeves, 1983) is a system of a large number of elementary graphics particles having a specific appearance, sharing a predetermined formation pattern and following specific rules, which can be used to represent fuzzy objects of processes otherwise difficult or impossible to represent by a single model. Such objects and processes include highly chaotic systems, natural phenomena or processes caused by chemical reactions, such as fire (Nguyen, Fedkiw, & Jensen, 2002), smoke (Csuri, Hackathorn, Parent, Carlson, & Howard, 1979;Huang, Gong, & Liang, 2015), explosions (Yngve, Obrien, & Hodgins, 2000), water (Foster & Fedkiw, 2001), ocean wave (Hinsinger & Neyret, 2002), clouds (Gardner, 1985), fogs, snow (Tan & Fan, 2011), dust (Jim, Xiadong, & Wegman, 1999), electricity, stars and galaxies. In essence, particle systems are used to realistically represent fluids and gasses, or in general, objects and processes with highly dynamic behavior.…”
Section: Particle Systemsmentioning
confidence: 99%
“…A particle system (Reeves, 1983) is a system of a large number of elementary graphics particles having a specific appearance, sharing a predetermined formation pattern and following specific rules, which can be used to represent fuzzy objects of processes otherwise difficult or impossible to represent by a single model. Such objects and processes include highly chaotic systems, natural phenomena or processes caused by chemical reactions, such as fire (Nguyen, Fedkiw, & Jensen, 2002), smoke (Csuri, Hackathorn, Parent, Carlson, & Howard, 1979;Huang, Gong, & Liang, 2015), explosions (Yngve, Obrien, & Hodgins, 2000), water (Foster & Fedkiw, 2001), ocean wave (Hinsinger & Neyret, 2002), clouds (Gardner, 1985), fogs, snow (Tan & Fan, 2011), dust (Jim, Xiadong, & Wegman, 1999), electricity, stars and galaxies. In essence, particle systems are used to realistically represent fluids and gasses, or in general, objects and processes with highly dynamic behavior.…”
Section: Particle Systemsmentioning
confidence: 99%
“…Numerous efforts have been devoted for smoke simulation in the past few years. Interested readers can refer to the survey for more details.…”
Section: Related Workmentioning
confidence: 99%
“…Simulation of gaseous phenomena and their motion in computer graphics has been attempted using a variety of methods. Many ideas and algorithms in physics‐based fluid animation have been derived from computational fluid dynamics . There are two approaches to dealing with fluid dynamics.…”
Section: Introductionmentioning
confidence: 99%