Real-time: analytic spherical-cap integration Joint MIS (ours) 64spp MIS (previous) 64spp O ine: joint BRDF/spherical-cap sampling Fig. 1. Real-time application (le ). We approximate BRDFs with our distributions and shade with sphere lights in real-time using their analytic spherical-cap integral. The scene is rendered at 1080p and runs at 60fps on an NVIDIA 980 GTX. O line application (right). We compute the reference image with the exact BRDFs using importance sampling techniques. We use our distribution as a proxy for the BRDF and generate be er samples that are distributed jointly inside the lights and close to the BRDFs. This joint sampling scheme is unbiased and has lower variance than multiple importance sampling with separate BRDF and light sampling.We introduce a novel parameterization for spherical distributions that is based on a point located inside the sphere, which we call a pivot. The pivot serves as the center of a straight-line projection that maps solid angles onto the opposite side of the sphere. By transforming spherical distributions in this way, we derive novel parametric spherical distributions that can be evaluated and importance-sampled from the original distributions using simple, closedform expressions. Moreover, we prove that if the original distribution can be sampled and/or integrated over a spherical cap, then so can the transformed distribution. We exploit the properties of our parameterization to derive e cient spherical lighting techniques for both real-time and o ine rendering. Our techniques are robust, fast, easy to implement, and achieve quality that is superior to previous work.