Encyclopedia of Computer Graphics and Games 2016
DOI: 10.1007/978-3-319-08234-9_72-2
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Physical, Virtual, and Game World Persistence

Abstract: Bartle, in 2003, stated that a persistent virtual world "continues to exist and develop internally even when there are no people interacting with it" (Bartle 2003). Bartle's criterion that the world "continues to exist" can be referred to as "world persistence" (Nevelsteen 2015), with the element of time, as a minimum, continually "developing internally" within the world, i.e., "a [persistent] virtual world cannot be paused" (Bell and Robbins-Bell 2008).

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(9 citation statements)
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“…The word "temporarily" in the definition can be justified by the fact that it is nearly impossible to create a truly persistent world. 17 This article shall concentrate on the lattermost meaning of a virtual world, being a world simulated by computers, ruling out the imaginary. Note the distinction between an (imaginary) world created in the minds of users while using a computer system (e.g., perhaps while using a telephone) and a virtual environment that is simulated by a system, which then is perceived by users to be a world.…”
Section: Semanticsmentioning
confidence: 99%
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“…The word "temporarily" in the definition can be justified by the fact that it is nearly impossible to create a truly persistent world. 17 This article shall concentrate on the lattermost meaning of a virtual world, being a world simulated by computers, ruling out the imaginary. Note the distinction between an (imaginary) world created in the minds of users while using a computer system (e.g., perhaps while using a telephone) and a virtual environment that is simulated by a system, which then is perceived by users to be a world.…”
Section: Semanticsmentioning
confidence: 99%
“…Bartle's criterion that the world must "continue to exist" can be referred to as "world persistence" (wP), 17 that is, the world continues to exist and is available to the players when they want to access it. To ensure world data is not lost in the event of system failure, the system must support "data persistence" (dP) 17,26 for all data spaces that hold nonephemeral data.…”
Section: Persistence (P World (Wp) Data (Dp)) and Pseudo-mentioning
confidence: 99%
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