2021
DOI: 10.1007/978-3-030-72654-6_18
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Physical Movement Helps Learning: Teaching Using Tracking Objects with Depth Camera

Abstract: Physical activity is the main element affecting students' cognitive-motor skills. In several studies, it has been shown that physical exercise has a positive influence on health as well as offering an improvement in intellectual performance. In this paper, a new teaching methodology that encourages physical activity is proposed and discussed. To achieve this, the learning process has been gamified by using balls to interact with educative activities. Balls hits on the activities projection are detected using i… Show more

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Cited by 10 publications
(9 citation statements)
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References 21 publications
(20 reference statements)
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“…For instance, while the user moves with a mobile device, the system dynamically supports the learning process through communication integrated with the environment. In this sense, cameras allow the tracking of environments to support learning [58]. Based on user preferences, the study carried out by Cohen et al [57] showed that u-learning systems should not force a learner to follow the content established by default.…”
Section: Context-aware Ubiquitous Learningmentioning
confidence: 99%
“…For instance, while the user moves with a mobile device, the system dynamically supports the learning process through communication integrated with the environment. In this sense, cameras allow the tracking of environments to support learning [58]. Based on user preferences, the study carried out by Cohen et al [57] showed that u-learning systems should not force a learner to follow the content established by default.…”
Section: Context-aware Ubiquitous Learningmentioning
confidence: 99%
“…For instance, while the user moves with a mobile device, the system dynamically supports the learning process through communication integrated with the environment. In this sense, cameras allow to use the tracking in the environments to support the learning [57]. The study, based on user preferences, was carried out by Cohen et al [56], states that u-learning systems should not force the learner to follow the content established by default.…”
Section: Context-aware Ubiquitous Learningmentioning
confidence: 99%
“…Mendes et al [69] proposed an educational tool based on motion detection using the Kinect sensor in a game that is projected on the classroom wall. Students use balls to hit the projected elements.…”
Section: Learning Systemsmentioning
confidence: 99%